Projects

For this project, I framed the remains of a dead rat to explore themes of perception, bias, and dignity. After finding the rat, I carefully removed the skin, organs, and brain to speed up decomposition through maceration. Over a couple of weeks, I soaked the body in water, gradually scrubbing off the remaining tissue until only the bones remained. I then whitened the bones in peroxide, dried them in the sun, and began planning the final arrangement.
Using a thrifted wooden frame and the inside of a cereal box painted matte black, I arranged the bones to resemble a human bust — symmetrical and ornamented, almost regal. I glued each piece delicately using tweezers and a toothpick, then sealed the work with varnish.
This piece challenges the way we assign value to life forms — how rats are discarded as pests while other animals are honored. By framing the rat this way, I wanted to shift that narrative and offer a sense of reverence, provoking thought about the deeper biases we hold.

Bones are dark at this point, the hydrogen peroxide helps to bleach but the real magic happens with bones are left in the sun.

First arrangement of bones, took several days to land on an arrangement that expressed my ideas,



Finally decided on an arrangement that fit my vision.

Preparing myself mentally to spend hours doing this.

This was very scary because once placed I couldn't move the bones so I had to get it right the first time. Some uneven areas are visible since I was only guiding myself visually, with no rulers.

After this, I sprayed an adhesive (overkill) to make sure grazing over the bones won't pull them off.

Next to my bed I have this tiny but impactful piece
For this project, I created a custom map for a D&D campaign in collaboration with the Dungeon Master. We talked through the climate and overall feel of each region, but I also focused on the architectural style of different areas to make sure the structures fit the world’s logic and atmosphere. I started with rough sketches to figure out where key buildings and elements should go, then moved into Illustrator to lay them out precisely — down to their exact size and placement.
Once the digital layout was finalized, I transferred the design onto thick paper by tracing it, then began adding smaller, hand-drawn details to make it feel more authentic. To give the map an aged, immersive look, I stained and lightly burned the paper edges after the ink had dried, making it feel like a real artifact from within the game world.


My first sketch after taking notes on the world, thinking of placement.

This part focuses on the scale and placement of the small pieces.

Took about 15 hours to finish.





