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Projects

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For this project, I framed the remains of a dead rat to explore themes of perception, bias, and dignity. After finding the rat, I carefully removed the skin, organs, and brain to speed up decomposition through maceration. Over a couple of weeks, I soaked the body in water, gradually scrubbing off the remaining tissue until only the bones remained. I then whitened the bones in peroxide, dried them in the sun, and began planning the final arrangement.

Using a thrifted wooden frame and the inside of a cereal box painted matte black, I arranged the bones to resemble a human bust — symmetrical and ornamented, almost regal. I glued each piece delicately using tweezers and a toothpick, then sealed the work with varnish.

This piece challenges the way we assign value to life forms — how rats are discarded as pests while other animals are honored. By framing the rat this way, I wanted to shift that narrative and offer a sense of reverence, provoking thought about the deeper biases we hold.

For this project, I created a custom map for a D&D campaign in collaboration with the Dungeon Master. We talked through the climate and overall feel of each region, but I also focused on the architectural style of different areas to make sure the structures fit the world’s logic and atmosphere. I started with rough sketches to figure out where key buildings and elements should go, then moved into Illustrator to lay them out precisely — down to their exact size and placement.

Once the digital layout was finalized, I transferred the design onto thick paper by tracing it, then began adding smaller, hand-drawn details to make it feel more authentic. To give the map an aged, immersive look, I stained and lightly burned the paper edges after the ink had dried, making it feel like a real artifact from within the game world.

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